OFFENSE TEAM
BASIC STRATEGY
1...2....3 This is our
4...5....6 WAR
7...8....9 Layout
Enemy buildings will be identified based upon the previous grid...
❌ OFFENSE TEAM shall be made up by Sniper Class/Ghost,
Assassin Class/Reaper,
and selected exceptions for Enforcers/Titan
👉 They are Called in
war as such:
SIN means Assassin Class
SN means Sniper Class
HVY means Heavy Class
❌ Assassins/Reaper can see and attack building 9 so when war starts report
the status of that building if nobody else has yet.
👉 SIN/Reapers with Decap upgrades are to preserve an appropriate amount of
tokens for X when the time comes (unless otherwise Called)
❌ Snipers/Ghosts can attack closed buildings and supply recon so it is important to be on in the
beginning of war especially in case called upon to scout
❌ Heavy Weapons/Terminator with the right upgrades, provide extra splash damage that can be used in
the to prepare multiple defenders for X at the same time.
BASIC STRATEGY
1...2....3 This is our
4...5....6 WAR
7...8....9 Layout
Enemy buildings will be identified based upon the previous grid...
❌ OFFENSE TEAM shall be made up by Sniper Class/Ghost,
Assassin Class/Reaper,
and selected exceptions for Enforcers/Titan
👉 They are Called in
war as such:
SIN means Assassin Class
SN means Sniper Class
HVY means Heavy Class
❌ Assassins/Reaper can see and attack building 9 so when war starts report
the status of that building if nobody else has yet.
👉 SIN/Reapers with Decap upgrades are to preserve an appropriate amount of
tokens for X when the time comes (unless otherwise Called)
❌ Snipers/Ghosts can attack closed buildings and supply recon so it is important to be on in the
beginning of war especially in case called upon to scout
❌ Heavy Weapons/Terminator with the right upgrades, provide extra splash damage that can be used in
the to prepare multiple defenders for X at the same time.